Mock case study
A demonstration card. Same shape, padding, and hover as every other card site-wide.
For the full experience, view on desktop.
Internal showcase. Not linked from public navigation. Editorial typography inside a blueprint frame — Bento layout, sharp corners, plus markers, dual-mode theme, blue/cyan/orange hover gradient, yellow accent reserved for primary CTAs.
Theme
Light is the default. Dark mode mirrors the Modern AI Blueprint spec. Choice persists in localStorage; system preference is honoured on first visit.
Dual-mode tokens. Light mode keeps the warm-neutral palette; dark mode swaps to the blueprint near-black. Universal tokens (yellow accent, gradient palette, status colours) sit on :root — only their backgrounds change between modes.
| Token | Light | Dark | Group |
|---|---|---|---|
| --bg-page | #F8F7F4 | #0A0A0A | Background |
| --bg-surface | #FCFBF8 | #111111 | Background |
| --bg-elevated | #F1EFEA | #151515 | Background |
| --text-primary | #1A1A1A | #FAFAFA | Text |
| --text-secondary | #4A4A48 | #A1A1A1 | Text |
| --text-tertiary | #76746E | #6B6B6B | Text |
| --border-default | #E5E2DB | #1F1F1F | Border |
| --border-hover | #B5B0A2 | #333333 | Border |
| --plus-color | #B0B0B0 | #5A5A5A | Plus marker |
| --gradient-blue | #3B82F6 | #3B82F6 | Accent |
| --gradient-cyan | #06B6D4 | #06B6D4 | Accent |
| --gradient-orange | #F97316 | #F97316 | Accent |
| --status-success | #16A34A | #4ADE80 | Status |
| --status-warning | #D97706 | #FBBF24 | Status |
| --status-error | #DC2626 | #F87171 | Status |
Display set in Space Grotesk (geometric grotesque sans, weight 500); product-UI contexts use Poppins. Two display weights primarily — 500 for headings, 300 for the softer pull-quote voice. Mono uppercase labels stay as a typographic-drafting ornament — they signal section, decision, status — not weight.
22 / 18 / 16 px sizes from the blueprint refactor. Use inside Bento card bodies, dashboards, design-system showcase — never for hero or cover headings.
Pull-quote (Space Grotesk light)
Dash Cam LINK is not a UI problem. It is a system problem.
Base unit: 4 px. Every spacing value is a 4-multiple. Body line-height is 1.7×, so paragraph gaps of 24 px tie text together (≈0.9 line) while section breaks of 64–96 pxread as “new chapter” (≈2.4–3.6 lines).
Cells share borders rather than sit in a gap. Sharp corners (border-radius: 0) on every grid container — only buttons, badges, and icon boxes carry radius. Plus markers sit at every stroke intersection as a typographic-drafting ornament; they auto-generate for uniform grids and accept an explicit array for asymmetric layouts.
12 × 12 absolute span, two pseudo-element strokes painted in --plus-color. Adapts to theme automatically.
Auto plus-marker generation: 8 markers at 4 corners + 4 column-edge midpoints.
Cell 01
Shared right-border
Padding 36 px y / 24 px x. Drops border on last sibling.
Cell 02
No gap
Borders form one continuous stroke between cells.
Cell 03
Sharp corners
Outer container is square. Mobile collapses to one column.
Pass a templateoverride. Each cell stamps its own corner markers, so asymmetric widths still land “+” marks on every actual stroke intersection.
Hero cell
Wide (2 fr)
Side cell
Narrow (1 fr)
Rules every Bento-style surface must obey. Verified against the case-study hero audit on 2026-05-16; any new cell or frame inherits these.
box-sizing: border-box — padding and border are inside the declared width. Content growth never inflates the outer footprint. Frames with a fixed max-w-* stay at that width at every viewport above the breakpoint; below it they fluid-shrink within the page gutter.overflow-wrap: anywhere so a rogue long token (URL, email, compound title) breaks inside the cell instead of piercing the right border. Set it on the content wrapper — it inherits to all descendants in one line.p-card (24 px × 36 px from --space-card-x/y). Hero-class frames step up to px-6 md:px-12 lg:px-16 × py-12 md:py-16 lg:py-20. Always symmetric L/R and T/B at every breakpoint — never asymmetric padding on a Bento surface.--border-default for cell-and-frame edges, --border-divider for internal blueprint grids (HeroFrame stubs, hairlines). Adjacent cells share borders rather than sit in a gap. Border colour is intentionally subtle (~1.4:1 against page bg) — lines read as architecture, never compete with text.--plus-color. Each cell stamps its own four corners; adjacent cells stamp coincident markers that collapse visually into one. This anchors markers to actual cell strokes at every breakpoint — never compute marker positions as percentages of the grid container (those drift on column reflow).BlueprintFrame max-w-[1440px]. Ultrawide / 4K viewers see intentional --bg-page margins on either side — the grid never stretches to viewport width. Below md (768 px) every BentoGrid collapses to a single column via the .bento-grid rule in globals.css.interactive light up on hover — informational cells must stay quiet. The hover gradient repaints the border colour but never changes border thickness or position, so adjacent cells don't jitter.HeroFrame (Homepage, horizontal hairlines at 25 % / 75 % — denser internal grid) and CaseStudyHeroFrame (case study + background mini-case heros, hairlines at 15 % / 85 % — taller content band). Keep them separate; do not parameterise into one.Site-wide hover language for cards. Hover any cell below — a static blue → cyan → orange gradient paints the four borders, and the background shifts from --bg-page to --bg-elevated. No shadow. The same palette drives the Intel hover on text labels (Section Anchors, NavBar tabs, body links).
Card 01
Hover me
Gradient borders + bg shift, 140 ms.
Card 02
No shadow
Elevation = background-level shift only.
Card 03
Sharp corners
Border radius stays 0 on hover.
Card 04
Reduced motion
Gradient still appears; transition clamps.
Primary = bordered transparent shell with bento-cell gradient hover ring; default text uses --text-secondary so it brightens to --text-primary on hover (clear text-lights-up signal in dark mode). Secondary = same shell without the gradient ring (subtler). Ghost = no border. Active scale(0.98), transitions 140 ms. No shadows.
Status pill — dot + label. Mode-aware tints (deeper saturation in light, vivid in dark). Use sparingly; status colours are reserved for live system signals.
36 × 36 bordered slot for card-header glyphs. Background = --bg-elevated, radius 8 px.
Hover any link below. Three coordinated stages on a single ::after pseudo-element via the shared .link-intel utility:
drop-shadow (rgba(6, 182, 212, 0.55)) sits behind it for the bloom.Reduced-motion / low-config: the line still appears but renders as a plain solid --text-primary line — no gradient, no animation, no glow. Triggered by prefers-reduced-motion: reduce or update: slow.
One card type for every project — single example below. Hierarchy on the homepage comes from grid placement, not card-level distinction. The card has two internal cover modes (default static mockup, with-videoautoplay loop used only by uPALMS) that swap cover content but keep the same frame, padding, heading scale, and metric pill — so they don't need separate demonstrations.
Dash Cam LINK is not a UI problem. It is a system problem.
Connection complexity (multiple methods, varied hardware) cannot be removed at the system level, so the design shifts complexity into the application layer.
Greater system-level complexity and edge-case handling, but significantly reduced user effort and uncertainty.
R&D delivery — public launch not the relevant success metric.
Item 1
Mock case study
Item 2
Mock case study
Item 3
Mock case study
This block fades in as it enters the viewport.
Move your cursor near the heading. (Disabled on touch and on reduced-motion preference.)
Three-trace ECG strip used as a section header decoration. The ribbon impersonates “three extra bento hairlines” until a line is interacted with — at that point the line breaks into beating QRS complexes painted in the site's flame palette. Currently lives above the home Contact title; reuse anywhere a section header needs a quiet attention pull.
Default: three flat hairlines at --border-default colour, 1 px weight — same as every bento border on the page. Mouse: hover a line to make it beat. Touch: tap a line to hold it active for ~2.4 s. ASCII ON renders the trace as a canvas glyph stream; ASCII OFF renders SVG polylines. Both honour reduced-motion and theme- flip live.
<PulseRibbon className?: string /> // Size + spacing controlled by the wrapper. Recommended footprint: // height 28 → 40 (mobile → desktop), full container width, paddings // of py-16/20/24 around it so the strip clears neighbouring borders.
Frontmatter-driven placeholder with detailed content description for asset delivery. Expand the spec below each placeholder to see what artwork is needed.
Description: Three iPhone screens in device frames showing the redesigned core flows: connection, gallery, video playback. Off-white background, calm composition.
Aspect ratio: 16/9
Placeholder type: mockup
Real asset path (when delivered): /images/cases/example-case/example-case-cover.webp
Description: Linear horizontal flow diagram of the new connection flow with auto-reconnect branch and explicit error path.
Aspect ratio: 16/9
Placeholder type: flow
Real asset path (when delivered): /images/cases/example-case/example-case-flow.webp
Description: Squared design system snippet showing type scale, color tokens, spacing, and components.
Aspect ratio: 1/1
Placeholder type: design-system
Real asset path (when delivered): /images/cases/example-case/example-case-square.webp
Ambient animated backgrounds rendered to a `<canvas>` using the same character ramp and warm-fire palette as the global ASCII cursor. Tuning constants live in `lib/ascii-art.ts` so cursor and backgrounds share one source of truth.
<HeroFlankingCells> outside the centered hero, <TitleFlankingCell> to the right of a narrow title.The site ships with five motifs. shootingStar is the production motif used in every Home + case-study empty zone — the other four are reserved for future spots. Each preview runs at density="present" inside a 240×120 frame with horizontal grid hairlines at 120 px pitch, so the preview mirrors the production placement.
shootingStar
flowField
pulseGrid
emberField
contour
Three tiers control opacity and base particle / star count. Most empty zones use whisper; the hero flanking rails use present for a deliberate visual hook. prominent is reserved for the single largest empty area on the page.
whisper
present
prominent
The base config in ASCII_MOTIFS is the desktop ceiling. Smaller viewports scale particle / cell counts down automatically inside <AsciiBackground> via getViewportDensityMultiplier(width).
| Viewport | Multiplier |
|---|---|
| ≥ 1280 px (desktop) | 1.0× |
| 768 – 1279 px (tablet) | 0.6× |
| < 768 px (mobile) | 0.4× |
Two pre-built layers mount the grid + animation into the standard negative-space locations. Both render only at xl:(≥ 1280 px); below that they collapse cleanly. Neither carries its own box border — the visual frame comes from the surrounding section, so the new layer reads as part of the page's grid instead of as a floating tile.
HeroFlankingCells
Two layers in the empty rails on either side of a centered <HeroFrame> . Used on HomeIdentity and every case-study hero.
shootingStar
TitleFlankingCell
Single layer parked to the right of a max-w-[60ch] / max-w-prose title. Used on HomeAbout and HomeClosing.
shootingStar
<HorizontalGridLines> draws hairlines every pitch CSS pixels (default 120 px) across its host using a single CSS repeating-linear-gradient — zero per-line DOM nodes, no JS, theme-aware via the shared --border-default token. Lay these into any negative-space zone so the empty area reads as a continuation of the blueprint grid instead of as a void.
<AsciiBackground mode="shootingStar" | "flowField" | "pulseGrid" | "emberField" | "contour" density="whisper" | "present" | "prominent" className?: string />
All canvases pause via IntersectionObserver when scrolled out of view, honor prefers-reduced-motion: reduce (single static frame, no rAF), and run inside a pointer-events-none wrapper so clicks pass straight through to the page beneath.